WALL.E, the latest CGI animation from Pixar in collaboration with Disney, has already been hailed as a ‘modern masterpiece’ — in America, at least — but I’m not so sure. It has a cracking, enthralling, wonderfully dystopian first half, but after that it appears mostly concerned with hurtling towards one of those predictable endings that are just too CUTES·E (hey, anyone can interpunct, you know) and DISN·E (see?) for words. WALL·E is exceptionally good, just as Toy Story was, and The Incredibles, but not Cars or Ratatouille — too heavy-handed — but a masterpiece? I’m thinking a ‘masterpiece’ should ultimately take you somewhere surprising, somewhere you didn’t expect, into something new, but I could be wrong, just as I am wrong about most things, although, thinking about it, if I’m wrong about that, then I’m actually right. WHOOP·E!
WALL·E is set in 2700 on a litter-strewn earth abandoned by humans. The planet can no longer sustain life so they have all fled to cruise ships in space. WALL·E, which stands for Waste Allocation Load Lifter Earth-class, as you probably guessed, is, in fact, the last (sort of) living thing on the planet; the last of the mini-robots left behind to collect and compact the rubbish. He is basically a tin can on tracks with binoculars for a head, but by tilting it this way, or that, he is capable of an astonishing range of expressions: curious, beseeching, winsome, scared. Mostly, though, WALL.E is lonely and longs for companionship; a longing wonderfully captured in the way he lovingly fondles human memorabilia — forks; Rubik’s cubes; a light bulb — and, back at his pad, watches his video of Hello, Dolly!, playing and replaying the smoochy bits between Cornelius Hackl and Irene Molloy.

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