Like all other forms of culture, video games offer a way to escape from, or reflect on, reality through fiction. Unlike almost any other form of culture, they are interactive – you, the player, control the experience.
Nowhere is this more true than with immersive role-playing games (RPGs), in which the player embodies a character forced to make moral (or wildly immoral) choices in a fictionalised world, which change the narrative of the game for good or ill.

Disagree with half of it, enjoy reading all of it
TRY A MONTH FREE
Our magazine articles are for subscribers only. Try a month of Britain’s best writing, absolutely free.
Already a subscriber? Log in
Comments
Join the debate, free for a month
Be part of the conversation with other Spectator readers by getting your first month free.
UNLOCK ACCESS Try a month freeAlready a subscriber? Log in